Blending different raw material for different items

Blending different raw material for different items

MohammadMajd
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Blending different raw material for different items

MohammadMajd
Not applicable

[ FlexSim 23.0.7 ]

Hello,

I have a blending operation and I am trying to figure out if I can simulate it through FlexSim. Let's say I have three raw material types A,B, and C and I want to produce three items X,Y and Z. Blending A and B creates X, blending B and C creates Y, and blending A and C creates Z.

Can I use one combiner and create all these items or I need to have one combiner for each item? Also, do I need separate ports for A,B, and C or is there a way to have a recipe and combiner uses that to take raws to create the items?


Thanks!

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jonah_kendellR47TC
Autodesk
Autodesk
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You can use a global table as your "Recipe" for each product, then update the combiner components list on entry. This requires a fourth item entering in which is basically the "order", requesting ingredients for the next item you'd like to make. This method is demonstrated in this demo video. I made a model based off of this which fits your description. (Type 1 = X, Type 2 = Y, etc.)

CombineRecipe.fsm

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