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What features does Flame on Mac have that Smoke on Mac doesn't have?

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Message 1 of 3
Anonymous
313 Views, 2 Replies

What features does Flame on Mac have that Smoke on Mac doesn't have?

Could someone tell me some of the features Flame on Mac has that Smoke on Mac doesn't?

2 REPLIES 2
Message 2 of 3
yann.laforest
in reply to: Anonymous

Hi,

 

Generally speaking, Smoke is more an editorial-conform centric application while Flame is a complete editorial-confirm and creative compositing tool.

 

Smoke and Flame have essentially the same editorial-conform toolset.  However, Flame has several compositing tools that are not available in Smoke.

 

Please find below the list of features / options available in Flame and not in Smoke:

 

General options

- Desktop Reels

- Connected Conform Workflow

- Connected Colour Workflow

 

Batch and Batch FX Nodes

- 3D Blur

- Distort

- Exposure

- Gmask Tracer

- Keyer 3D

- Lens Distort

- Motion Convert

- Substance Noise

- Substance Splatter

 

Action Tabs

- Matchbox

- Lightbox

 

Action Nodes

- Matchbox and Lightbox

- 3D Shape

- Atomize

- Deform Mesh

- Emissive Map

- Fog / Depth of Field

- GMask

- GMask Ellipse

- GMask Plane

- GMask Rectangle

- IBL

- Import - GMask

- Import - SVG file

- Normal Map

- Parallax Map

- Particle Animator

- Particle Bouncer

- Particle Generator

- PBS Map

- Perspective Surface

- Planar Tracking

- Position Map

- Presets - Particles

- Projector

- Replica

- Shader

- Specular Map

- Substance Materialize

- Substance PBR

- Substance Texture

- UV Map

 

Action Outputs:

- 3D Motion

- Albedo

- Background

- Emissive

- GMask

- Lens Flare

- Motion Vectors

- Normals

- Occluder

- Position

- Reflection

- Roughness

- Specular

- UV

- Z-Depth HQ

 

 

 

Please let me know if it answers the question,

 

 

Regards,

Yann

 

Yann Laforest

Program Manager Data Analytics - Autodesk EMS
10 rue Duke Street
Montréal (Québec) Canada H3C 2L7
Message 3 of 3
fred.warren
in reply to: Anonymous

Hello @Anonymous

 

Here's a quick rundown of some other feature you can add on top of Yann's list. Some items are links to the Flame Learning Channel

 

Environment

 

- The Tools tab offer more tools

- The Batch tab which is basically Connect FX, but as an environment instead of a Timeline FX

- A Desktop entry in the Media Panel

- Using Colour Management - Flame 2017x1

- Review & Approval Workflow with Flame 2018 and Shotgun

- Tangent Panel support

- Burn Rendering

- Fullscreen mode for some areas in the software (Timeline, Viewport)

- 32-bit Float Support - Flame 2018

- Reconnecting Media with Path Translation - Flame 2018

 

 

Player

 

- The RAM Player - Flame 2017x1

 

 

Tools

 

- Clip History

 

- Desktop Paint Updates - Flame 2018

Batch Paint Updates - Flame 2018

- Using the Colour Sampler - Flame 2018

 

 

Timeline

 

- Alternative views to the Timeline view: Head / Tail, Storyboard, Frame, History

- Scene Detection - Flame 2018

 

 

Batch

 

Batch Enhancements - Flame 2017x1

Working with CGI Multi-Channel Media - 2017x1

- Batch - The Compass Node - Flame 2017x1

- Batch Cache

- Custom Batch Start Frame

- Matchbox tab

 

 

Action

 

Action - Physical Based Rendering (PBR) - Flame 2017x1

Action Enhancements - Flame 2017x1

- Action Updates & CameraFX - Flame 2017

- Camera FBX Export

- Complete Light menu

- Import / Export Lens Flare presets

- Enhanced Grouping in the Schematic

 

- Extended Bicubic tracking

 

Cheers,

 

fred

 


Frédéric Warren
User Experience Designer

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