Could someone tell me some of the features Flame on Mac has that Smoke on Mac doesn't?
Hi,
Generally speaking, Smoke is more an editorial-conform centric application while Flame is a complete editorial-confirm and creative compositing tool.
Smoke and Flame have essentially the same editorial-conform toolset. However, Flame has several compositing tools that are not available in Smoke.
Please find below the list of features / options available in Flame and not in Smoke:
General options
- Desktop Reels
- Connected Conform Workflow
- Connected Colour Workflow
Batch and Batch FX Nodes
- 3D Blur
- Distort
- Exposure
- Gmask Tracer
- Keyer 3D
- Lens Distort
- Motion Convert
- Substance Noise
- Substance Splatter
Action Tabs
- Matchbox
- Lightbox
Action Nodes
- Matchbox and Lightbox
- 3D Shape
- Atomize
- Deform Mesh
- Emissive Map
- Fog / Depth of Field
- GMask
- GMask Ellipse
- GMask Plane
- GMask Rectangle
- IBL
- Import - GMask
- Import - SVG file
- Normal Map
- Parallax Map
- Particle Animator
- Particle Bouncer
- Particle Generator
- PBS Map
- Perspective Surface
- Planar Tracking
- Position Map
- Presets - Particles
- Projector
- Replica
- Shader
- Specular Map
- Substance Materialize
- Substance PBR
- Substance Texture
- UV Map
Action Outputs:
- 3D Motion
- Albedo
- Background
- Emissive
- GMask
- Lens Flare
- Motion Vectors
- Normals
- Occluder
- Position
- Reflection
- Roughness
- Specular
- UV
- Z-Depth HQ
Please let me know if it answers the question,
Regards,
Yann
Hello @Anonymous
Here's a quick rundown of some other feature you can add on top of Yann's list. Some items are links to the Flame Learning Channel
Environment
- The Tools tab offer more tools
- The Batch tab which is basically Connect FX, but as an environment instead of a Timeline FX
- A Desktop entry in the Media Panel
- Using Colour Management - Flame 2017x1
- Review & Approval Workflow with Flame 2018 and Shotgun
- Tangent Panel support
- Burn Rendering
- Fullscreen mode for some areas in the software (Timeline, Viewport)
- 32-bit Float Support - Flame 2018
- Reconnecting Media with Path Translation - Flame 2018
Player
- The RAM Player - Flame 2017x1
Tools
- Clip History
- Desktop Paint Updates - Flame 2018
- Batch Paint Updates - Flame 2018
- Using the Colour Sampler - Flame 2018
Timeline
- Alternative views to the Timeline view: Head / Tail, Storyboard, Frame, History
- Scene Detection - Flame 2018
Batch
- Batch Enhancements - Flame 2017x1
- Working with CGI Multi-Channel Media - 2017x1
- Batch - The Compass Node - Flame 2017x1
- Batch Cache
- Custom Batch Start Frame
- Matchbox tab
Action
- Action - Physical Based Rendering (PBR) - Flame 2017x1
- Action Enhancements - Flame 2017x1
- Action Updates & CameraFX - Flame 2017
- Camera FBX Export
- Complete Light menu
- Import / Export Lens Flare presets
- Enhanced Grouping in the Schematic
- Extended Bicubic tracking
Cheers,
fred
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