Premultuplication weirdness
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Hi there,
just a question about some premultiplication weirdness I have noticed lately in action.
Basically, when using some premultiplied media in action, I use to check the 'Div' button in the media list.
But it appears that, when the surface is set to 'Linear', there’s still some blackness remaining over the edges.
By switching to 'Anisotropic' ot 'Nearest', then Flame seems to properly handle the premultiplication.
Any other surface filter type gives edges issues.
Now I found that, when managing the premultiplication directly at the surface level by setting 'Premultiplied' under the blend mode,
everything looks as it should, whatever filter type you choose.
Now is the 'Div' button some kind of legacy from previous Flame versions that should not be used anymore ?
Thx