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Hi,
I was following fxphd training called Flame Full Production Workflow made by Mihran Stepanyan.
In the very first video he goes trough PBR and PBS Maps. I simply noticed that Specular Level he uses in the training is missing from my Flame. I checked from Flame help and there was following notion: On a Mac system, you are limited to Base Color, Roughness, Metallic, AO, Opacity, and Height shader types.
Obviously I'm running Flame on Mac environment, but can someone tell me why there is such a limitation? Is there some sort of workaround to achieve similar result without having those options?
Thanks!
Solved! Go to Solution.