a quick look at what nodes and operations prefer linear color spaces inside of flame
http://www.joelosis.com/2017/03/nodes-that-prefer-linear.html
hope its useful
really useful - as always. Thanks Joel.
as one who is constantly baffled by the vast array of possible colour spaces and camera file types, luts, etc...can anyone recommend somewhere i can learn more about such things? Most tutorials seem to assume you already know and just tell the options...but never why or when to use which.
Before Smoke (and Flame) I just worked with beta SP, then Digitbeta, before importing as Prores and never had reason to know anything else.
Now i have all these other options and i struggle to understand why you need so many, when you need to switch them to another, etc.
Its probably the most complicated thing in modern editing, and seems to be the least explained.
adam
Hope these might help:
Flame 2017 help info:
http://help.autodesk.com/view/FLAME/2017/ENU/?guid=GUID-4410C27C-BB49-491B-AD13-14F48A8CCAAE
http://help.autodesk.com/view/FLAME/2017/ENU/?guid=GUID-7D579180-1E60-43DD-BB9C-0C00D1968F53
videos series:
CM - Part 1- Introducing Flame Colour Management - Flame 2017x1
https://www.youtube.com/watch?v=mE8sRax78uI
paid classes @ fxphd:
DCT301 Camera Tech and Colour Science
https://www.fxphd.com/details/?idCourse=318
Advanced Digital Colour Theory
https://www.fxphd.com/details/?idCourse=421
Peter
This five minute youtube video explains linear color very well.
As for the myriad of color spaces, it's best to put them into two categories: working and exchange.
Exchange formats would be Video, Log, ACES and all of your projector/TV/whatever specific device is going to utilize or display the footage. The reason these are "exchange" formats is because they have various gamma curves and other business apllied to facilitate a specific need of the devlice. Video has a gamma curve and clips the image at 1. Log is the best way to store HDR data in an integer format. ACES is a giant space that can hold all the color values possible (up to and including gamma rays, so check your color before sitting too close to the screen), and so on.
You can work with varying degress of suceess in ALL of these, and as Joel notes in his video a bunch of nodes would prefer to work in one of these spaces. Nonetheless, it's best to consider them all to be incorrect to comp in, even if most of us have gotten away with it loads of times.
Working formats would be scene-linear with various primaries: ACES CG, Scene Linear Alexa Wide Gamut, etc. These formats will retain all the color values of the original image (brightness above 1, for example) and all math operations and blends will work correctly.
note that outside of film, most shops work in Video despite its shortcomings, and you could write a novel on the various pluses and minuses to each format.
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