Hi all, so I'm new to Smoke and Flame etc.
I essentially have one thing I'd like to do. That is:
Create depth of field on moving images to simulate a much more expensive camera with good depth of field.
Can somebody please tell me which program (Smoke, or Flame, or something else?) would be best for this?
Also, I see the Smoke 2015 version will have a 3d motion tracker. Is this the answer to what I'm trying to do?
Please help. I've tried basic programs and plugins for FCPX, and I know there are some ways to do this in AE, but it seems like the tracking can be quite limited and very time intensive and manually done.
I'm interested in a basic and very dependable way to track moving objects and blur the background to create a fake depth of field.
WHICH PROGRAM AND BASICALLY HOW TO DO IT OR WHAT I'M LOOKING FOR WOULD BE SO APPRECIATED!
THANKS SO MUCH!
As far as I know, what you are talking about is only possible with quite a bit of roto work. Similar to turning 2D into 3D.
The only softare I know of that is using 3D tracking data to manipulate a scene automatically is Mocha, but what they are doing is extrapolating BG information to remove objects. Not create the Z-Depth information you would need for a depth of field blur.
Smoke, Flame, Adobe & Nuke can all do the roto and the DOF blurring, but I don't think that's the answer you were looking for.
pftrack & flame.
track
derive depth
export depth image sequence
combine
comp
cleanup
not a one-pass, push button solution.
or outsource everything
or get a better camera/lens/dp/budget
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