Does anyone have documentation on the Flame.action file format? I'd like to export data from a random 3D program and imort it into Flame using .action. So, I'll need to learn how to create an attribute that Flame can read and assign values to it.
Yeah, but there's gotta be a way...
I understand that it's proprietary, but it's also a human readable, text format that is well organized. I could create an exporter very easily if there was a document outlining its structure or list of possible objects and properties. Attached is a screenshot of an action file. It's very clear and readable.
To further the point that this is possible, there are other applications that write out .action files for subsequent import into Flame. Shotgun is one application I believe that can do this. There are others, but this is the most recognizable example.
Since Flame does allow the saving of actions to an .action file, and the file isn't encrypted, there must be a way to figure out the spec.
What follows is opinion...
It would also work to Autodesk's benefit to make this format open so that pipeline developers can create automation tools. This is a constant frustration when working with Flame and trying to integrate it into a larger studio pipeline. If the software were more open it would be much easier to work with.
Thank you so much for your time.
For that matter that's how Nuke started loooooong time ago, creating action scripts at Digital Domain...
Thanks Yann for clarifying,
Do you know then of another way for a developer to programmtically create batch and action files? Is there an API that I can use to do this?
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