Hi Adam,
The legacy gmask tool is actually the odd one out when considering general animation in Flame. For years prior to the Action Gmask, artists often complained that even with auto-key off in the legacy gmask tools, their gmask would still animate. It was a separate animation toggle in the toolset and is the reason why the constant shape toggle exists.
The Gmask in Action and the Gmask Tracer follow the standard animation conventions within Flame using auto-key. You animate with auto-key on and you don't animate with auto-key off. This is the same for any animation channel or property.
If you have already animated the mask (by accident or not), you can go to the mask shape channel in the animation editor and navigate to the frame when you want to keep the shape you have adjusted. Withe the shape channel selected, you can click the KEEP button to keep the keyframe under the positioner and delete the rest. This will make the shape constant through out the clip. I would that suggest you delete the current keyframe which will keep the shape but remove the animation curve. This means that when you adjust the shape with auto-key off, it will move and no animation will be created.
Please hit the Accept as Solution button if my post fully solves your issue or answers your question.
Regards
Grant
Grant Kay
Principal Learning Content Developer
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