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4 axis "wrap feature around y axis" - rotational limits?

bmarkeyJ44PH
Enthusiast
Enthusiast

4 axis "wrap feature around y axis" - rotational limits?

bmarkeyJ44PH
Enthusiast
Enthusiast

Have some downtime and I'm revisiting a part that I wanted to redo differently.  I'm trying to understand how the "wrap feature around y axis" works exactly, and/or if there is a better way to do what I'm doing.

 

The part is in a vice on the side of a tombstone on my B axis.  The center of rotation is set to that point.   The srf_mill3 is doing what I want ( the other 3 actions were just for stock setup), my question is why is the rotation so limited?  I'd like to see it go 90 either way, or up to a set limit that I'd create. 

 

For most of the things I make I do multiple setups, each indexed where I want it.  This part is one I wanted to try just programming from COR and going from there.

 

Any advice would be appreciated.

 

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serge.quiblier
Autodesk
Autodesk

Hello @bmarkeyJ44PH 

 

I am not entirely sure about what you are trying to achieve.

But let's be honest, I am completely sure that the machining will not give the expected result.

 

If you are trying to use some sort of multiaxis roughing, it cannot be done in FeatureCAM.

Surface roughing feature in FeatureCAM can have only one tool direction during the whole toolpath.

Defined by the tool axis tab, setting it to vertical, or normal to a single surface.

sergequiblier_0-1729011388515.png

 

The logic used by the wrap functionality is pretty dumb.

The toolpath that had been calculated as a planar toolpath will be recalculated in order to bend it around a cylinder centered on the axis centerline. The tool will point to that centerline all along the line.

For example the classical toolpath is align with the Z axis this way

sergequiblier_1-1729012445898.png

But the wrap toolpath will be bend to act like

sergequiblier_2-1729012559837.png

 

BUT there is no additional work done on the toolpath, it's just a mathematical transformation AFTER the toolpath calculation.

If we look closely at your part, it should look like this

sergequiblier_3-1729012681123.png

 

I have highlighted one edge of the part with this blue line.

But the simulation of the wrapped toolpath is giving that result:

sergequiblier_4-1729012754522.png

 

It's clear that the part shape is distorted, according to the warp transformation, it's logical even if not desired.

Using the part compare feature in FeatureCAM here is the result;

sergequiblier_5-1729012861620.png

 

Blue is excess material, red is gouge, the darker the color bigger is the problem.

Hence I don't think there is a rotational limit in the toolpath.

 

Wrap is not intended to keep the tool normal to each surface. It would be the purpose of a multiaxis roughing toolpath like the one available in the Fusion extension.

But FeatureCAM does not have that capability.

 

Regards.


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Serge.Q
Technical Consultant
cam.autodesk.com
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bmarkeyJ44PH
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Enthusiast

@serge.quiblier 

 

That was very helpful, it makes a bit more sense now, thank you.  I was pretty sure that I was trying to use wrap wrong.  I've gone back over some of the materials left when we got our "training", and I think what I want to do is 4 axis simultaneous, but we can't seem to figure out how to make it do what we want.

 

What I'd like to do, is be able to hold this part in a vice, on a tombstone, and mill that curved interior surface out( pivot1.png).  Since I know my COR, I should be able to do that, at least that's what I'd assume.  If I can rotate while milling, then that bottom radius should be no problem, as long as I have tooling that reaches. 

 

pivot1.PNG

To me that's the whole purpose of having a 4axis, I just figured we weren't doing it right.

 

I know 4 axis simultaneous is available in FC, I have examples of it, thought not quite what I'm trying to do.  We had thought it would be some form of surface milling, but as you said, there are no roughing strategies that incorporate 4axis. 

 

So that all being said, I have a few follow up questions.   Are you saying that it's not possible to do this part as 4axis simultaneous

, or just that it can't be done using surface milling since no 4 axis roughing are available?  If it can be done, can you point me in the right direction, we're all stumped.  

 

I'm going to attach the one example of 4 axis simultaneous from our training, it's not what I'm looking for but it makes me wonder if I just don't how to program this part ( 4 axis pdf ).  I'm also going to attach another example, much simpler, but same thing(manifold.fm), how would this be done the "FC" way?   I ended up just doing it with 3 setups, but again, that seems like more work than is needed.

manifold.PNG

 

 

Finally, which fusion plugin are you talking about?  A plugin in Fusion, or a Fusion plugin in Featurecam?

 

Thank again, hopefully this all makes sense. 

Bruce

 

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