3D simulation/unreal collision stop

3D simulation/unreal collision stop

julio.romerodarocha
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3D simulation/unreal collision stop

julio.romerodarocha
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Hi everyone

Somebody knows why Fcam stop the 3D simulation(for collision), when it doesn´t exist? 

There are a little rub between the tool and the part (barely visible in the scheenshot, little pink dots), and that behaviour doesn´t repeat in each Z step, only in some cases. 

It seems to be change when I modify the tolerances of simulation (In Options icon), but I can´t elimiate the error in all the toolpath.

 

Thanks in advance.

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