Message 1 of 1
3D simulation/unreal collision stop
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi everyone
Somebody knows why Fcam stop the 3D simulation(for collision), when it doesn´t exist?
There are a little rub between the tool and the part (barely visible in the scheenshot, little pink dots), and that behaviour doesn´t repeat in each Z step, only in some cases.
It seems to be change when I modify the tolerances of simulation (In Options icon), but I can´t elimiate the error in all the toolpath.
Thanks in advance.