Warnings when Exporting to FBX?
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Hi guys, I'm trying to export my character as FBX file so i can take it into unreal, however when I export it I get these warnings:
"Skin Definition:
The plug-in has found the following skin definition problems :
Unable to find the bind pose for : / Face_Group. Use the DAG node current transform.
Unable to find the bind pose for : / Face_Group / mouth_joints / mouth_joints_5. No bind poses in the hierarchy containing the object will be exported.
287 attributes had complex animation. Complex animation was exported as baked curves. (28987 evaluations done)
The plug-in does not support the following maps and will not export them. To learn how to convert them so they export correctly, see Edit > Convert to File Texture in the Maya documentation.
ramp1
ramp2"
Do i need to fix these warnings or it's ok for me to just use the fbx file? How would i be able to fix it? Please help I'm still learning and everything is very new 😞 Thank you so much!