Warnings when Exporting to FBX?

Warnings when Exporting to FBX?

Anonymous
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Warnings when Exporting to FBX?

Anonymous
Not applicable

Hi guys, I'm trying to export my character as FBX file so i can take it into unreal, however when I export it I get these warnings: 

 

"Skin Definition: 

The plug-in has found the following skin definition problems :

Unable to find the bind pose for : / Face_Group. Use the DAG node current transform.

Unable to find the bind pose for : / Face_Group / mouth_joints / mouth_joints_5. No bind poses in the hierarchy containing the object will be exported.

 

287 attributes had complex animation. Complex animation was exported as baked curves. (28987 evaluations done)

 

The plug-in does not support the following maps and will not export them. To learn how to convert them so they export correctly, see Edit > Convert to File Texture in the Maya documentation.

ramp1

ramp2"

 

 

Do i need to fix these warnings or it's ok for me to just use the fbx file? How would i be able to fix it? Please help I'm still learning and everything is very new 😞 Thank you so much!

 

 

 

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regalir
Autodesk
Autodesk

These warning are not critical. Of course it would be better to not have them but their meaning are:

No bind poses in the hierarchy containing the object will be exported.

This information does not affect the actual skin binding; just the possibility to o put the character in the same position as when the binding was made. Reading the Maya manual page (https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/Maya-Cha...) may give you a better understanding of what the BindPose is used for.

 

Complex animation was exported as baked curves

This warning informs you that some attributes are animated in such a way that cannot be directly exported to FBX therefore,  they are all evaluated prior to saving the resampled data to the FBX file. You really do not to fix this (unless you don't want a lot of animation keys written to the FBX file). If this is the case, you will need to avoid using unsupported attributes types (or expressions) to animate objects properties.

 

The plug-in does not support the following maps and will not export them.

Exporting to FBX, you need to make sure that you are using 2D Texture/File type. The LayeredTexture can also be used as long as its components are File as well.

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