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09-30-2019
07:34 AM
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I'm parsing the textures in .fbx file with the fbxsdk using c++.
When I find that a texture has an associated image, I'd like to save it to the disk in a folder.
I have the class FbxFileTexture where I can only change the file name with: 'SetFileName' or change the relative path with: SetRelativeFileName.
I was expecting to have a 'SaveAs' or a file stream, but I did not find anything similar.
Also 'SetRelativeFileName' and 'SetFileName' do not seem to have any effect.
How can I save a FbxFileTexture in a specified path ?
Solved! Go to Solution.