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05-13-2020
04:44 AM
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Hello!
Currently running into an issue with the MergeMeshes function found in the FbxGeometryConverter class. I am finding that data such as UV’s and vertex normals are not being preserved correctly after merging, but others such as material id's are correct. This happens even with the simplest example of 1 cube and 1 sphere, which are combined to generate a new mesh. I've included screenshots of a before and after. Is this a bug?
Solved! Go to Solution.