Message 1 of 2
Need help setting up fbx for an universal app

Not applicable
12-16-2015
08:37 PM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
I'm new to directX and fbx. I cannot make fbx work on an universal dx11 sample project, I'm using Visual studio with fbx sdk v2016 1.2 installed. I tried hundreds of times adding libs and links. I selected X86 and debug version.
Here is the code:
#define KFBX_PLUGIN
#define KFBX_SDK
#define KFBX_NODLL
#define KFBX_SDK
#define KFBX_NODLL
#include <vector>
#include <fbxsdk.h>
#include <fbxsdk.h>
...
FbxManager* fbxManager = FbxManager::Create();
FbxIOSettings* ios = FbxIOSettings::Create(fbxManager, IOSROOT);
FbxIOSettings* ios = FbxIOSettings::Create(fbxManager, IOSROOT);
// Create importer
FbxImporter* importer = FbxImporter::Create(fbxManager, "");
FbxImporter* importer = FbxImporter::Create(fbxManager, "");
...
Then I got this bunch of errors:
Then I changed the lib to:
and got this error:
Any ideas?