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Need help setting up fbx for an universal app

Need help setting up fbx for an universal app

Anonymous
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Message 1 of 2

Need help setting up fbx for an universal app

Anonymous
Not applicable

Hi,

 

I'm new to directX and fbx. I cannot make fbx work on an universal dx11 sample project, I'm using Visual studio with fbx sdk v2016 1.2 installed. I tried hundreds of times adding libs and links. I selected X86 and debug version.

 

3.PNG

Capture2.PNG

Capture.PNG

 

Here is the code:

 

     #define KFBX_PLUGIN
     #define KFBX_SDK
     #define KFBX_NODLL
 
     #include <vector>
     #include <fbxsdk.h>
 
     ...

 

     FbxManager* fbxManager = FbxManager::Create();
     FbxIOSettings* ios = FbxIOSettings::Create(fbxManager, IOSROOT);
 
     // Create importer
     FbxImporter* importer = FbxImporter::Create(fbxManager, "");
     ...

 

Then I got this bunch of errors:

Capture4.PNG

 

Then I changed the lib to:

Capture6.PNG

 

and got this error:

Capture5.PNG

 

Any ideas?

 

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Message 2 of 2

Anonymous
Not applicable

I just made an stupid mistake, I downloaded the wrong sdk installer.

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