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01-27-2014
10:51 AM
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Hi,
There's an excellent post by mv348 explaining the transformations involved in the mesh deformation. Here is the link:
http://forums.autodesk.com/t5/FBX-SDK/a-confusion-about-cluster-evaluation-in-Viewscene/td-p/4271172...
In that post, the global shift of the bone node is described by: Bdelta = Bf (Bi)^(-1). (Bf is the final global bone transform and and Bi is the initial)
The matrices in FBX are column major and matrix vector multiplication is:
v' = M*v (M is matrix and v is a vector).
With that said, shouldn't the equation be like the following?
Bi * Bdelta = Bf therefore, Bdelta = (Bi^-1)* BF
Solved! Go to Solution.