Is it possible to convert vertex color to a texture file by fbx sdk?
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Hi,
my team wants a better performance of toon shading's outline, and i found that .fbx file data can be read by fbx sdk.
In my plan, the process of my program is:
1. read .fbx model file's vertexes data;
2. calculate an average normal direction for vertexes which in the same position;
3. save the average normal direction in vertex color;
4. render vertex color to texture and store it in a new texture file(.png or .tga).
I want to know if it is possible to render vertex color to texture file by using fbx sdk? If not, is any other tools available? Thanks a lot for your reply.
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