I'm trying out FBX Review for the first time and, while importing my OBJ was straight forward enough, I can't figure out how to import and apply my texture maps. I'm behind a firewall at work and I think it's preventing me from opening the provided help file, so I appoligize if this question is answered there.
FBX Review only allows you to view 3d files, not edit them. But perhaps there is a bug preventing the textures from being correctly loaded from your OBJ file?
I'm not sure if I am missing something or not, but I just exported out of Maya 2014 Using the DX11 uber shader and choose to export cameras and embed media. (I also have lights with shadows as well.)
When I loaded my scene into the FBX viewer there were no lights with shadows and no textures as well.
Could someone expalin what we are doing wrong? (Is there a newer verson of the FBX plugin that we need to get?)
Thanks, NickZ.
I was able to get my cameras to export along with my lights. The uber shader can not be exported. The FBX plugin gives me an error about this and says it will replace it with a default lambert.
This is the shader definition that I am using in Maya:
C:\Program Files\Autodesk\Maya2014\presets\HLSL11\examples\AutodeskUberShader.fxo
Is that an issue?
Ok, installed Maya 2014 SP1, reexported. Everything is working but textures.
I can tell that the ubershader is working becuase of the tranmission interacting with the lights....but sadly no textures are showing up.
I keep getting this error:
2013-07-30 16:59:38: : [WARNING] Embed Media: - The following texture(s) will not be embedded in your scene, as the plug-in cannot locate them: spotLight1
?????
Here is what I am seeing in Maya VS. FBX Review. Textures are coming in, but it looks like the transmission part of the shader might be overwritting all the shading, you can see a small sliver of color at the bottom of the model.
Sorry for the late reply on this but here it goes....
It is possible that
1) the texture cannot be found because it is not in a relative path, or the absolute path couldn't be resolved (embedding textures in FBX file might fix this issue thought).
I have embedded the images during export, the FBX file size is about 200 + megs and it has genereated a media folder for all the images as well.
2) or the texture file format is not supported by FBX Review (but it is in Maya).
I'm using 24 bit targa maps. If you like I could send you the files.
Thanks for the help! 🙂
Please attach an example file that doesn't work for you. Also, I have to ask which version are you using? Is it the desktop version or the Windows Store version? Right now we are aware that FBX files that does not embed textures cannot open texture files located elsewhere on the machine for the Windows Store version (this does not affect the desktop version) because of Windows Store sandbox limitations (we are working with Microsoft to get the restriction relaxed in the future).
I'm not sure what you are asking about the Microsoft store version. I have Maya 2014 SP1 Educational Version and I am using the FBX exporter that came with Maya.
Here is a direct link to my Maya file poroject along with all textures.
https://s3.amazonaws.com/Pesonal/Moray_Eel.zip
I hope this helps track down why this isn't working. I think I could get some value out of this tool but until the texture issue is fixed I am rather limited on the final look.
Thanks for looking into this!
Well...thanks for finding this out. As an artist, if it is working in Maya, I guess you assume that those same formats will work in other Autodesk tools.
Any ETA for these file types to be supported?
Thanks again for looking into this!
I haven't succeed in importing a zip file containing and OBJ file plus a texture file.
Only the OBJ files shows up in FBX Review, without any texture on it.
Is there something to do? like a specific name or a specific image file format?
Did you make sure the .mtl file was also included in the .zip file along the .obj file, and that the texture path is correct relative to the .mtl file?
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