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How to get the uvs of each vert in a mesh

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10-10-2017
08:25 AM
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Just a simple question that I can't seem to find a simple answer to, how exactly can I get all the uvs of all the verts in a mesh? I guess another question I would have would be do the uvs come from the mesh? Or the textures on the material of the mesh? I need to save all the uvs out to a vector container of my own. Thank you in advance~