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Below is a picture of a joint's transform in bind pose:
in FBX going to the joint, and printing out the Pre-rotation / Post-rotation: we see these values:
Postrotation: x: 73.67505 y: -58.60028 z: -16.32495
Prerotation: x: 180.00000 y: -5.48677 z: 0.00000
As you can clearly see, -- pre-rotation matches Joint-Orient, while Post Rotation does not match rotate axis.
I've tested around in Maya, -- and Joint-Orient and Rotate-Axis always have rotate order XYZ.
How do I convert this Postrotation into the viewed Rotate Axis of "-80.264 30.0000 -54.736"?
One thing to note:
I have tested using the values in Post Rotation (that don't line up with Rotate Axis) using the FBX Matrix Transformation, and it seems to animate correctly -- Though I still have no idea how the Rotate Axis is calculated from the Post Rotation or other values.
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