Hi
I have correctly found the Global Bind Transform for joints that have influences to positions, using
FbxAMatrix boneBindingTransform;
cluster->GetTransformLinkMatrix(boneBindingTransform);
However, for joints that do not appear in any cluster, -- I am unsure of what is the best way to guarentee to get the binding transform.
Currenting I'm using FbxNode::LclTranslation / LclRotation / LclScale -- but that seems to be matching the first frame of the animation