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Finding Global Bind Transform for FbxNode with no influences to control points

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ilan.keshet
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Finding Global Bind Transform for FbxNode with no influences to control points

Hi

 

I have correctly found the Global Bind Transform for joints that have influences to positions, using 

 

 

FbxAMatrix boneBindingTransform;
cluster->GetTransformLinkMatrix(boneBindingTransform);

 

 

 

However, for joints that do not appear in any cluster, -- I am unsure of what is the best way to guarentee to get the binding transform.

 

Currenting I'm using FbxNode::LclTranslation / LclRotation / LclScale   -- but that seems to be matching the first frame of the animation

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