Community
Hi Doug,
You have to find a way to modify the mesh while using operators that are supported by the FBX Exporter - here, some operators are changing the vertex count or face count and the FBX Exporter can't process them. You can see this as a limitation of the FBX Exporter. I am sorry that I don't know Maya enough to help you more, maybe there is a way to bake node history into the mesh?
Viviane
here's a link to the solution
http://www.golaem.com/content/crowdblog/how-split-combine-skinned-meshes-maya
go to
EDIT > DELETE BY TYPE > HYSTORY
EDIT > DELETE BY TYPE > NO DEFORMER - HYSTORY
also
EDIT > DELETE All BY TYPE > HYSTORY
EDIT > DELETE All BY TYPE > NO DEFORMER - HYSTORY
🙂
Can't find what you're looking for? Ask the community or share your knowledge.