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FbxControlSet.GetEffector() possibly badly exported to Python

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stepan.kment7WW22
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FbxControlSet.GetEffector() possibly badly exported to Python

Hi,

 

this doc page states a C++ SDK function may return multiple outputs by providing a pointer to a function as one of parameters; this situation is resolved as tuple being returned instead in Py:
https://help.autodesk.com/view/FBX/2020/ENU/?guid=FBX_Developer_Help_scripting_with_python_fbx_diffe...
-- makes sense to me, however I encountered that FbxControlSet.GetEffector() and other functions of the class as well perhaps don't follow this rule: the function returns just single bool - which is pointless, what one'd want is the node of the control rig (or None if not found), but FbxNode * pNode doesn't seem to get converted to this second output value of the function. 

If I am missing something, please be so kind and comment, thank You! If it is really a bug - then for interest of the Autodesk staff, please modify the way this one and other Get functions are exported to Python to make them usable.

Kind regards,

Stepan

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