I've made a post on this stackoverflow regarding this issue:
https://stackoverflow.com/questions/72876412/fbx-sdk-importing-normals-inconsistent-with-maya-normal...
In short summary, -- Exporting Skinned meshes and viewing data from FBX SDK seems to have their normals not matching Maya's Normals, while for non-skinned it matches exactly.
In the link above, it shows some error between normals -- but I've tried other examples where normals are just completely wrong and unusable.
There was a similar post posted to this forum, here: https://forums.autodesk.com/t5/fbx-forum/maya-fbx-exporting-normal-information-disappearing/td-p/428...
But no answer was really ever given.
Was that issue resolved and perhaps there is some bug in my code?
Solved! Go to Solution.