I'm using the FBX SDK to import FBX files and read their vertices and normals.
I have a 'cube.fbx' in binary, and I have used the FBX converter to convert it to ascii 'cube (ascii).fbx'
When I import cube.fbx using the SDK, srcMesh->GetElementNormal()->GetDirectArray() is populated with all the normals as you would expect...
However, when importing 'cube (ascii).fbx', the normals array is seemingly zeroed out, and all normals are 0,0,0. The normals ARE present in the ascii FBX file.
Even using the sample code from the ImportScene example does not pull the normals properly...
Is this a bug in the library? or is there a way to work around this? Thanks!
Solved! Go to Solution.
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