FBX SDK 2019.2 Blendshape issues
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Hi!
I am working on a FBX-to-Custom-format exporter using the FBX SDK and I am having a great deal of issues with blendshape animations. The input fbx-file has been exported from blender 2.8 and can be imported back into blender as well as Unity with all animations and blendshapes intact. However, I am unable to find any shapes or deformers using the SDK and I am stumped.
I figured that maybe blender might be saving this data differently, but I can't find any references on whether that is the case. I had the idea to use the AnimationEvaluator to perhaps evaluate the mesh and find its control points by frame, but that isn't working out either.
Attached you will find one of the files I am working with. Does anyone have any ideas or insight on whether or not blender exports this data in a non-standard way?