FBX Review not displaying textures when exporting model with Stingray PBS shader
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I have a model in Maya with a Stingray PBS shader attached and corresponding texture maps linked to it (Color, Normal, Metal, Roughness and AO). However, after exporting an FBX with embedded media, none of the textures can be seen on the model in FBX Review, 3D Viewer or anything else for that matter. This seems to be in opposition, or at best misleading, to the Autodesk Maya literature ( https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-Lig... ). The material and textures are definitely embedded within the FBX as I can import it into Unity, but I then have to "Extract Textures" in its import options for them to display again. Is there no way to view an FBX with embedded PBR textures exported from Maya in this great year of our lord? It should be noted that I can export a GLB (via 3rd party) of the same model and then view the model with all of its textures still intact. What's going on here?