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I would like to use FBX review to preview stored assets used for our mobile games but can't get FBX Review to pick up the textures that are stored next to the .fbx files.
Is the only way to show the models with textures to Embed Media on export? I'd like to avoid this if possible as it inflates the file size a lot.
Solved! Go to Solution.
Solved by RobertGoulet. Go to Solution.
You don't need to embed textures if you are using the Windows 7 (desktop) version. However, if you are using the Mac version or the Windows Store (app) version, these applications run in a Sandbox mode and they will not allow to read files not specifically picked by the user in the Open File dialog. Some system like Mac offer a folder where you can place the files to read them, but if they are in arbitrary locations on your disk than chances are it will not work. For systems like iOS, you have no choice but to embed for obvious reasons.
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