Community
FBX Forum
Welcome to Autodesk’s FBX Forums. Share your knowledge, ask questions, and explore popular FBX topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

FBX-Export results in wrong Deformation Order

0 REPLIES 0
Reply
Message 1 of 1
sebastianNYUXH
273 Views, 0 Replies

FBX-Export results in wrong Deformation Order

Hello Autodesk-Forum!

 

In Maya 2022.4 I have a rigged model that is animated. 

Also a Blendshape for this model is created and animated to fix some surface issues.

So I got a  model that combines a skin-animation with a blendshape-animation. 

The "List of input operations" shows the right order for those animations, first blendshape, then skin:

sebastianNYUXH_0-1666177089233.png

 

Now I want to export this combined animation to fbx.

The target is, to import the animation into Browzwear

But the import result is deformed. 

Importing the fbx to maya again shows, that the "List of input operations" order is wrong:

sebastianNYUXH_1-1666177333809.png

 

I can change in Maya the order again and it works!

But I can not do this in Browzwear...

 

So my question is,

how can I export the  combined Skins- and Blendshape-Animation the right way,

so the order of "List of input operations" is saved?

Is this even possible or is my export-routine completely wrong?

 

 

Thx for your help!

Sebastian

 

 

 

Tags (3)
Labels (1)
0 REPLIES 0

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report