Hello Autodesk-Forum!
In Maya 2022.4 I have a rigged model that is animated.
Also a Blendshape for this model is created and animated to fix some surface issues.
So I got a model that combines a skin-animation with a blendshape-animation.
The "List of input operations" shows the right order for those animations, first blendshape, then skin:
Now I want to export this combined animation to fbx.
The target is, to import the animation into Browzwear
But the import result is deformed.
Importing the fbx to maya again shows, that the "List of input operations" order is wrong:
I can change in Maya the order again and it works!
But I can not do this in Browzwear...
So my question is,
how can I export the combined Skins- and Blendshape-Animation the right way,
so the order of "List of input operations" is saved?
Is this even possible or is my export-routine completely wrong?
Thx for your help!
Sebastian