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Im trying to export an animation out of Maya and into Unity. Using FBX export with animation turned on, as well as bake animation. The resulting export does not have any animations, and Unity is only seeing the root bone. No skinning. When importing the FBX file into a blank Maya scene, the rig and mesh come in, but no keyframes or binding. Ive tried multiple different FBX export versions, and am on Maya 2023.3.
Export works correctly and as expected in 2022.3
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