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04-30-2017
08:01 PM
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Hello,
I'm importing a FBX file with some animation, however I want to evaluate its nodes as if it has no animation.
Calling lpScene->SetCurrentAnimationStack(NULL); does nothing to remove the current animation from evaluation.
I'm using the function GetGlobalPosition() to return a matrix at time 0, but it's still evaluating the
current animation. I can solve this by deleting all animations, but I obviously want to keep them.
So, how can I evaluate a node's world position as if it has no animation, but without deleting all animations?
Solved! Go to Solution.