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Diffuse Texture multiplied with Diffuse color

Anonymous

Diffuse Texture multiplied with Diffuse color

Anonymous
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I have been looking for any flag in the FBX SDK that would allow the Diffuse texture to be multiplied by the Diffuse color. The only relevant post I have been able to find is ~10 years old right here. https://forums.autodesk.com/t5/fbx-forum/material-with-diffuse-color-and-diffuse-texture/td-p/400864...

 

Our 3d artist uses 3DS Max and pointed out he uses this setting when exporting. I am trying to use a single texture across different materials where the diffuse color is the only difference.
Is there a flag for this somewhere in the Texture, Material or Scene for the FBX asset?

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