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Different results on Mac and Windows platforms reading .3ds files
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We're using the FBX SDK, version 2019.2, to read 3ds files into Rhino. Both platforms share the same source code as well. I have an example .3ds file, attached, where Windows reads it OK and Mac does not. Several objects are transformed wrong and a few are missing. As I watch in the debugger I also notice that the Windows platform gives me 11 children on the root node and one of them has 2 children, whereas Mac gives me 13 on the root node and none of them have children. Is there any chance you could have a look at this file and see why it's reading differently between the 2 platforms? Thanks.
Tim