I understand that Autodesk Generic Materials are encrypted and can't be read via the FBX SDK, but is there a way to at least detect the presence of them?
It seems that in a previous version of the SDK you'd get 1 when calling node->GetMaterialCount() and a null reference when trying to access the Autodesk Generic Material, but now it seems GetMaterialCount() always returns 0.
Is there a property in the node that signals the presence of an Autodesk Generic Material so that it can be substituted with something else?