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Converting to OpenGL coordinate system

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Anonymous
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Converting to OpenGL coordinate system

Hi All.I am importing FBX model into right handed system (OpenGL).

 

FbxAxisSystem::OpenGL.ConvertScene(scene);

 

 

 seems to have no effect.The object is rotated -90 degrees by default on X axis.How do I fix that? Why

 FbxAxisSystem::OpenGL.ConvertScene()

 

 

doesn't work?

 

I am using SDK2013.

 

Thanks.

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