Shrink-wrap Inventor Assembly with View Rep. Vs. Create Asset for Factory or Inventor System Layout?

Shrink-wrap Inventor Assembly with View Rep. Vs. Create Asset for Factory or Inventor System Layout?

snguyenXFDLG
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Shrink-wrap Inventor Assembly with View Rep. Vs. Create Asset for Factory or Inventor System Layout?

snguyenXFDLG
Participant
Participant

Hi all,

I am trying to see if the factory layout will help better and faster system layout than the Inventor assembly layout.

To build the system layout we take Inventor assembly and make view rep of sub-assembly and shrink-wrap them to single (.ipt) and temporarily suppress the link then built new Inventor assembly (.iam) and built the new project layout.

 

I know you can create assets from the Inventor file (.ipt) or (.iam) then save the Factory asset to your own library then use that for layout.

I try to do this by picking the large Inventor assembly that has the view rep I want then create an asset but it coming as an assembly (.iam) is there a way to make that single part (.ipt) with multi bodies like the shrink-wrap? I am trying to skip one step not to make shrink-wrap from Inventor assembly. (see the picture)

 

Another question

How to update assets to match the Inventor file after you create assets and add them to Factory Library?

I can't figure out how to update existing assets other than redoing the published asset again.

 

I am starting to use this Factory feature so I have so many questions and hope you understand and walk me thru.

Thanks

 

 

 

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Damien_Jovica
Contributor
Contributor
I think there might be some shrinkwrap setting when publishing.
With updating assets, yes, there is an update asset workflow through the factory tab.
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Message 3 of 3

JonathanKruger
Collaborator
Collaborator

I am not sure I follow properly you but I will try and help with what I can here.

 

1. Creating a shrinkwrap of an assembly and then Author as a Asset is fairly strait forward but this would work the same as standard Inventor the only difference is each instance can be modified on its own but the steps in the video would do the exact same thing in a normal Inventor assembly

 

https://autode.sk/3NkNpDo 

 

2. How to edit a Asset and update ones you have used in FDU Assembly. This is just a edit and save operation and then when you use the update assets it will update ones you have previously used

 

https://autode.sk/3HZEPJa 

 

EDIT: After reading your question again I see you want to skip the creating a shrikwrap step, I don't think this is possible but will leave the video there as maybe it helps someone else, the video for editing does answer your latter question I think

 

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