BUG: Can't delete a package in Fusion 360 associated with a footprint. How do I disassociate it?

BUG: Can't delete a package in Fusion 360 associated with a footprint. How do I disassociate it?

ametedinov
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BUG: Can't delete a package in Fusion 360 associated with a footprint. How do I disassociate it?

ametedinov
Enthusiast
Enthusiast

Currently the only way I have found to do this is to export the library, edit the XML file directly in a text editor, and the created a new library in fusion from after importing the edited lbr. Why isn't there a simple way to delete or replace the 3D model with a different one??

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Message 2 of 7

ametedinov
Enthusiast
Enthusiast

What is even more awful is that if I delete the 3d file from the directory tree in Fusion team (which is possible) then the library file now has a link to a nonexistent asset and it gives a bug every time I try accessing it. 

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jorge_garcia
Autodesk
Autodesk

Hi @ametedinov ,

 

😔 You shouldn't have done that. When working with cloud data, deletion and replacement are very delicate operations because you can end up with link to non-existent data which causes the break as you've discovered.

 

At this point try restoring your library to the previous working version. From there you can replace the existing model with a new one. Go into the library and double click the 3D package you want to change. Delete the model contents and if you have already uploaded the step model you wish to use, you can go to the tree and right click on the model and insert it into the now empty 3D package window.

I'll alert the devs, since you shouldn't be allowed to delete that 3D model if it will break the library.

Best Regards,



Jorge Garcia
​Product Support Specialist for Fusion 360 and EAGLE

Kudos are much appreciated if the information I have shared is helpful to you and/or others.

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Message 4 of 7

motla.design
Contributor
Contributor

Hi @jorge_garcia ,

 

I continue on this topic because this is still relevant: We can't never use the Delete command for footprint packages on the library dropdown menu. This function never works and always says the library asset is in use. By using this action, the user actually expects Fusion to unuse the necessary library asset and delete it. Simple, in theory.

I hope you can fix this in the next release.

Here are the steps:

dl1.jpg

 

dl2.jpg

 

dl3.jpg

 

The same applies for the Devices panel, the Delete button here is always useless:

 

dl4.jpg

 

dl5.jpg

 

dl6.jpg

 

Thank you

Romain

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Message 5 of 7

jorge_garcia
Autodesk
Autodesk

Hi @motla.design,

 

I hope you're doing well. Let's try something, because of the way Device hierarchy works you are not allowed to delete a footprint or symbol if it is associated to a device. If you were allowed to delete it then that would render some devices unusable. So often you'll have to delete a device before you can delete it's constituent symbols and footprints. Try deleting a device, I think it will let you do it without issue.

 

Let me know if this is not the case.

 

Best Regards,



Jorge Garcia
​Product Support Specialist for Fusion 360 and EAGLE

Kudos are much appreciated if the information I have shared is helpful to you and/or others.

Did this resolve your issue? Please accept it "As a Solution" so others may benefit from it.
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Message 6 of 7

motla.design
Contributor
Contributor

@jorge_garcia Thanks for your answer, you're right and I understand this behavior for symbols and footprints. But as 3D packages are shown linked to footprints and not to devices, we would expect to be able to remove a 3D package associated with a footprint even if this footprint is used (and Fusion can do the underlying job of unlinking if necessary, it's not the user's job).

 

To clarify the second part of my post: it would be nice to just hide the "Delete" button for Symbols and Footprints when they appear under the Devices panel, because here they are always associated with a device so this menu can never work. Showing "Delete" here is misleading for the user and always results with an error. Only the "Remove from..." button is useable here.

 

We're talking small UX details but I believe these are improvements that will make the library editor much clearer for users. The less we have errors and instead Fusion finds an intelligent way to perform a request, the better it is.

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Message 7 of 7

jorge_garcia
Autodesk
Autodesk

Hi @motla.design ,

 

I agree with you, I'm going to pass this thread onto our UX team for review. That would make things clearer for users and it's these small quality of life things that can really add up.

 

Let me know if there's anything else I can do for you.

 

Best Regards,



Jorge Garcia
​Product Support Specialist for Fusion 360 and EAGLE

Kudos are much appreciated if the information I have shared is helpful to you and/or others.

Did this resolve your issue? Please accept it "As a Solution" so others may benefit from it.