Hi everyone. This is my first time posting here so let me know if I forgot something
I am creating a block where I'd like to have 2 rectangles rotating different directions (like doors), but I'd like to rotate them using the same action.
This is what I have so far This is what I need it to do with only one handle (ideally)
Thanks a lot!
Solved! Go to Solution.
Hi everyone. This is my first time posting here so let me know if I forgot something
I am creating a block where I'd like to have 2 rectangles rotating different directions (like doors), but I'd like to rotate them using the same action.
This is what I have so far This is what I need it to do with only one handle (ideally)
Thanks a lot!
Solved! Go to Solution.
Solved by Libbya. Go to Solution.
Opposite rotation is certainly possible but fairly complicated. I remember when I first figured out how to do it, I thought it was a very cool method. In the future, post your block with any inquiry. It's a bit of a pain to start from scratch to demonstrate a method.
Opposite rotation is certainly possible but fairly complicated. I remember when I first figured out how to do it, I thought it was a very cool method. In the future, post your block with any inquiry. It's a bit of a pain to start from scratch to demonstrate a method.
Wow that's so much more complicated than I thought. Thanks a lot for showing me! Next time, I'll upload my file. Sorry about that 🙂
Wow that's so much more complicated than I thought. Thanks a lot for showing me! Next time, I'll upload my file. Sorry about that 🙂
I was looking at your pic and it shows that your two rotation parameters have increments set. If you are using increments then you could match the two rotations with a double lookup or block properties table. That might be simpler conceptually, but takes a while to get the tables correct. If you want to use that approach and do not know how to make a double lookup, do a search for a thread I titled, "How to make a double lookup".
I was looking at your pic and it shows that your two rotation parameters have increments set. If you are using increments then you could match the two rotations with a double lookup or block properties table. That might be simpler conceptually, but takes a while to get the tables correct. If you want to use that approach and do not know how to make a double lookup, do a search for a thread I titled, "How to make a double lookup".
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