Dynamic Hardware For Review and Feedback

Dynamic Hardware For Review and Feedback

timothy_crouse
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Message 1 of 4

Dynamic Hardware For Review and Feedback

timothy_crouse
Collaborator
Collaborator

Here are a few pieces of dynmaic hardware pieces that I have been working on.

 

Does anyone know of a way to ovecome the recursive operation requiring the lookup table to be selected twice to get all the parameters to lock in to the desired state?

 

 

Thanks in advance

Tim C.

 

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Message 2 of 4

Libbya
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Mentor

It is possible to separate the scale and stretch actions on the isometric nut block.  The wipeout throws a bit of a wrench in the works, though, as it would require a chained point/move on each vertex and it has a gazillion vertices.  

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Message 3 of 4

Libbya
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Here's how to separate the scale and stretch with the linework.  The same concept can be used on the wipeout but as mentioned one chained point/move would be needed for each vertex and I will not take the time to demonstrate it.  

 

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Message 4 of 4

Libbya
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I thought about it a bit more and realized an 'easy' way to make adjust the wipeout size.  Split it into three wipeouts.  

 

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