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Hi!
Couldn't find a post to answer my question so now I'm posting.
I've been working on a dynamic block. The block consists of about 29~ visibility states all displaying different objects.
In every visibility state I have a rotation action that rotates the object displayed in the visibility state.
The idea is that if I choose one object to rotate the other objects in the other visibility states shouldn't be changed.
I've succeeded in this except from one aspect.
When I rotate an object I want the basepoint (which I'm currently using) to change position according to the rotation, and that is possible when I'm using a Basepoint parameter. But if I switch visibility state after rotating an object the basepoint in the new visibility state will not be in the same location as it was before since the basepoint position has been changed. Is there a way to remove the basepoint grip so I can apply "Move" actions in each visibility state instead?
Too sum it up, i want the basepoint (or move-action) to be different in every visibility state and not affected with what I'm doing in other visibility states.
PS: Since I wont be the only user I don't want a basepoint to be visibility at the sametime as a Move-action is visible since it may lead to problems if mixing them up.
Thanks!
/Adam.K
Solved! Go to Solution.