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The attached is a simplified version of a weld symbol block with multiple visibilities, using Lookups.
It has a Flip Action, and a Basepoint so I can move the entire block.
The basepoint is causing an unexpected issue: If the block is flipped, then when you change visibilities using the Lookup grips, the change is not reflected. Flip back to the original, and it's all good.
When I remove the basepoint , the issue goes away.
However I need the basepoint to move the entire block. I am aware of Point Parameters to move the entire block but ran into issues with this (relating to Stretching) and the Basepoint resolved this.
Solved! Go to Solution.