Ok, this is embarrasing, but I have a really simple question:
Assume I have a solid cube that was extruded from a sketch on the top plane, and one corner/vertex is at the origin. If I want to rotate this cube so that it stands on the "origin" corner so that the opposite (diagonally) corner is perfectly vertical above it, is there an easy way to do that?
I know I can rotate it twice, first by 45 degrees on x and then by 35.264 degrees (or to be precise: atan(1/sqrt(2))) on y (attached file), but is there some non-numerical way, like creating some construction geometry and snapping or aligning to that?
Solved! Go to Solution.
Solved! by HughesTooling. See the answer in context.
Here's another way using a sketch.
Thanks, I didn't think of that. However, I would prefer to just be able to rotate the body without converting it to a component first, but you did provide a solution. :-)
I'll hold off a bit before accepting it, in case someone else chimes in with different ideas.