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Redimension a solid body

15 REPLIES 15
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Message 1 of 16
jeffc
2573 Views, 15 Replies

Redimension a solid body

How do I call up a dialog to enter new values for a primitive or edge or point? I thought I saw a dimension tool in a video but I don't see the option to use anything like this. Basically, I'd like to plop down a box and select an edge and say this edge is 11". This other edge is 15", or this corner/point should be at (X,Y,Z), etc.

15 REPLIES 15
Message 2 of 16
rishivadher
in reply to: jeffc

 

Hi.

There some videos in youtube

http://www.youtube.com/watch?v=wSGjQEY4Mig

in minute 6:00, I think is this what you're looking for

Message 3 of 16
jeffc
in reply to: rishivadher

Not quite. I'm looking for something that works like the Dimension tool on a sketch, but for a solid in the Model mode.

Message 4 of 16
rishivadher
in reply to: jeffc

i think only in NURBs modeling that that can be done 😞

Message 5 of 16
Oceanconcepts
in reply to: jeffc

The rather old solid modeling program I've been using (Cobalt) allows this, and it's something I use quite a bit- to resize primitives, particularly.  I have access to an informational dialog for any selected object, this allows me to enter new dimensions for many object types. If I select a slab primitive, for instance, I can change the length of any side by editing the global location of the vertex that controls them; if I select a cylinder, I can directly edit the diameter and length, as well as the location of the origin.  It's far more precise and faster than manually dragging, and involves fewer calculations.   That is what I understood you to be asking for.

- Ron

Mostly Mac- currently M1 MacBook Pro

Message 6 of 16
adamohern
in reply to: jeffc

Synchronous Tech can do this in both NX and SolidEdge, and actually TopSolid can do this as well. SpaceClaim has something similar, but not exactly. 

 

Either way, yes, something like 3D sketch dimensions is absolutely needed if F360 is going to lack parametric controls. We definitely need some way of adding explicit dimensions to 3D geometry.

Message 7 of 16
innovatenate
in reply to: jeffc

 

I know this isn't the exact functionality sought after in this thread; however, I wanted to share that you can use 'edit face' for primitive solid in a similar manner to a t-spline surface. This allows you to quickly create a compound mitered face or "other" interesting shapes pretty quickly from the solid primitve. See the below video for a demo. 

 

http://screencast.com/t/mg7nG5n4S

 

 




Nathan Chandler
Principal Specialist
Message 8 of 16

OK ... the problem is that for simple functions such as amplire the diameter of a cylinder does not work!

http://www.screencast.com/t/XVUaPMZMf

 

Fabio

 

 

<a href="http://www.screencast.com/t/XVUaPMZMf">2013-04-09_1155</a>

Message 9 of 16

A few tips related to the previous posts:

 

  • Use Press Pull to change the size of objects.
  • The Move command with the Tweak option also works except for cylinders.
  • The Move command can also be used to rotate a face similar to what Nate showed.
  • If you use Edit Face to rotate a face, Fusion no longer recognizes it as planar (i.e. you cannot put a sketch on it). Behind the scenes, Edit Face converts the face to a TSpline face, does its magic, then converts back to BRep. The intent with Edit Face is to give some TSpline edit capability to BRep (solid) bodies.

The attached video (hopefully) shows these points clearly.

 


Patrick Miller

User Experience Designer
Fusion 360 Learning
Message 10 of 16

OK, what I'd like to do is turn a cylinder in a cone ...
from the evidence I have not been able to find a method to make this simple change!
I attach a video to let you know what I would do.

 

 

thanks

 

http://www.screencast.com/t/TjTlw0LWI

Message 11 of 16

Interesting workflow. There is not a single command that does all that in Fusion. The Draft command (in the Create pulldown) will allow you to change a cylinder to a cone like you show. You would still need to use move or press pull for other operations.

 

I'll forward this to the designers to see what they think. Thanks for the feedback.


Patrick Miller

User Experience Designer
Fusion 360 Learning
Message 12 of 16

It wouldn't be that unusual to need to create a tapered cylinder a specific length with precise dimensions at both ends- that would be difficult to do with draft.  Could you use the loft tool to build a shape between two sketched circiles? 

- Ron

Mostly Mac- currently M1 MacBook Pro

Message 13 of 16

@ Oceanconcepts
It is true there are many tools to create a cone, it was just a quick example. In fact, while you create an object you want to have more freedom to modify it. Fusion 360 is intended to be used by designers, so it must be more flexible, because you must not only reproduce an object, you must create!

Ciao
Fabio
Message 14 of 16
MichaelScholtz
in reply to: jeffc

This is an old post but I found myself looking for this answer today.

 

What I did in the end was create a cylinder with the larger diameter I wanted.

Then on the tapered side I created a chamfer with "two distances".

The one side would be how much you want it tapered and the other full length of the cylinder.

 

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Message 15 of 16

Or do it the super easy way draw a cross section of the shape then use revolve.

 

 https://www.youtube.com/watch?v=MWLUXdPhu-4


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Message 16 of 16

I suppose but if you've already drawn it and you're working with a solid model 100 steps down the line. The chamfer lets you do it after its drawn.

 

Freecad does it with a cone primative.

I do tend to prefer modeling with shapes instead of a drawing and extruding.

 

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