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04-08-2015
08:03 PM
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Since polygonal objects are virtually impossible in fusion, I modelled this quickly in Max as a surface, and imported.
But I can’t seem to find any way of using it. T-Spline faces doesn’t work because the mesh has triangle faces, and all conversions fail. Tried Patches but they don’t interact in any way with the model.
Is there any other method I could use this mesh? Maybe some other filetype I can export/import? (I used fbx)
If I need this in Fusion, what would be the best way to model it?
Thanks.
Solved! Go to Solution.
