A lot of you know I push Fusion to it's limits daily...and when I find those limits I find ways around them and then pass that information on to others so they can work past their problems also.
This is a project I am currently working on to test the limits of Fusion in regards to assemblies and model complexity.
I figured it would show what's possible and what's not....I'm not even sure Fusion can handle the final model but I will keep posting all the way up to the point it can't.
Currently there are 6213 bodies in the scene all done in direct modeling mode and only using Fusion and no other software.
I used every tool in Fusion on this design from the model, patch and sculpt environment.
This is a T1 Train from the 1940's that's being converted into a Mag Lev Train....why because I love the old school mechanical designs...and I love what the future holds in store for us, so here we go...
Phil Procario Jr.
Owner, Laser & CNC Creations
Hi Phil,
As usual, very, very impressive work, simply amazing, I actually exclusively use Timeline Modelling, but I'm definitely going to explore DM a bit closer.
Thanks for sharing!
Best regards,
Ludo
Thanks Ludo. I use the timeline every day, and I could have timelined this whole model but not in a single file. I guess for me, I use the timeline when it makes sense and ditch it when it doesn't. I use DM mostly for exploring new ideas like this train. I didn't pre-plan any of this, just creating as I go, but I am making sure the model could be made in real life.
Cheers
Phil
Phil Procario Jr.
Owner, Laser & CNC Creations