Hi all,
I have surface model imported from Solidworks, but the model needs to be fixed in order to be of any use.
Model have several issues, from not tanget (connected) surfaces, to spikes, smoothnes problem etc.
What would be the best practice to repair this model?
My intent is to create uniform surface so I could add thicken, slice model in pieces and 3D print as scale model.
Looking forward to hear your suggestions 🙂
Here is link to the model:
Some of the issues:
Solved! Go to Solution.
Solved by PhilProcarioJr. Go to Solution.
Hi Krunoslav! This looks like an exciting project
Given the problems you're seeing, it might be best to use the imported model just as a reference and make your own surfaces. I have a feeling this could be the fastest way forward since you're planning to thicken/shell later on (it's typically a big headache to thicken nearly-tangent surfaces).
Is that something you're comfortable with? If not I'm sure there are many people reading this who will be able to give valuable advice.
Cheers,
Indy
You could also perhaps try stitching in the patch workspace, but I think you'd need to then organize the model so that the surfaces you want to stitch belong to the same component. I quickly opened your model, and there are lots of components with just one single surface body in each.
Stitching the pieces together will not work. You end up with terrible surface quality. The dis-joined panels will need to be recreated manually.
Although @krunoslav_knezic did say he wants to print a scale model from it so the surface quality might be good enough for that. The deciding factor will be if the thicken will work as @wilkhui mentioned.
Phil Procario Jr.
Owner, Laser & CNC Creations
Yes, I know the surface quality will not be very nice, but minor imperfections doesn't matter much for a 3D-printed model. I did a quick test by stitching all of the outer panels of the model, but thickening doesn't work, as you predicted:
Error: Faces in shell have inconsistent orientation
I have tried to cut bad surfaces, make loft and tried to repair what I can, but surfaces are bad, no matter that overall model looks good.
Maybe to switch to T-Splines, and try with Sculpt?
Honestly with what your wanting to do I would stitch the entire model together and save out a stl and convert it to an .obj file then run it through instant meshes and bring that .obj in and convert it to a T-Spline then shell it. I know it sounds like a lot but it would only take about 15 min or so and be a lot less work. If you stitch everything together I will do all the conversion for you when I get home.
Phil Procario Jr.
Owner, Laser & CNC Creations
Thanks, yes that seams reasonable, and best (quickest) way 🙂
What would you sugest to use for fixing the Mesh?
MeshMixer or ReMake?
Meshmixer should work fine for this.
Phil Procario Jr.
Owner, Laser & CNC Creations
I left the lower leading edge of the vertical stabilizer for you to fix up.
(see attached)
Autodesk Inventor has environments specifically for repairing imported geometry.