How to build a joint in these pliers?

How to build a joint in these pliers?

Anonymous
Not applicable
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Message 1 of 5

How to build a joint in these pliers?

Anonymous
Not applicable

Hi!

 

I've finished designing my pliers but I don't know how to do the joint that makes them useful. The image I've attached show my pliers. They are formed by three parts: two "arms" and a cilindre in the middle that binds the "arms" two together. I have already taken a picture but I need one with the pliers open and I need to describe the motion to open the arms.

 

Thanks

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Message 2 of 5

keqingsong
Community Manager
Community Manager

These videos should be a good place to start for you: https://www.youtube.com/playlist?list=PLmA_xUT-8UlKugGDXRAugKLUP4vNFJYXC

 


Keqing Song
Autodesk Fusion Community Manager
Portland, Oregon, USA

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Message 3 of 5

sanjay_jayabal
Autodesk
Autodesk
Accepted solution

Hi,

 

Below are some screenshots that I hope are useful for you.  Select the respective inner cylindrical edges around which the arms will pivot and apply a revolute joint.

 

PlacePlierJaws.PNG

 

Joint_FirstRef.PNG

 

Joint_SecondRef.PNG

 

Assembled.PNG

 

best regards,
Sanjay Jayabal

Message 4 of 5

Anonymous
Not applicable

Thanks for the answer. It works but I am experiencing a problem I can't fix. When the joint revolutes the two "arms" cross each other instead of stopping once they come face to face. It keeps revoluting when at some point it should stop

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Message 5 of 5

JamieGilchrist
Autodesk
Autodesk

Hi jatrp,

 

Sanjay got you to creating the joint correctly and now you want to restrict the joints range of motion.  You need to set the joint limits.  

if you hover on the joint in the browser or right click on the joint you will see the edit joint limits option

joint limits.png

 

Wit this option you can now set a minimum and maximum for the joints range of motion to eliminate the arms crossing over each other and more accurately represent your design intent.

joint limits2.png

 

hooe this helps.

hope this helps,


Jamie Gilchrist
Senior Principal Experience Designer
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