MTB - Saddle
Surface modelling generally helps engineers design complex shapes that are difficult to achieve with traditional solid modelling techniques. If you design consumer products, aerospace and automotive components, or industrial parts, this short tutorial will give you a sneak peek into key tools and techniques needed to create such components/parts.
I have picked a mountain bike saddle tutorial for this exercise. In the future, we will look at other parts we can efficiently design with surface modelling techniques in Inventor. By the end of the tutorial, you will have learnt:
- 2D Sketching Basics
- How to apply 2D constraints
- How to use Intersection Curve in the 3D Workspace
- How to create work features (work planes & work points)
- How to create features from sketch entities.
- How to apply material and appearance to your 3D model.
Video Reference Below ⬇️
A similar tutorial with a slightly different workflow is also available for Autodesk Fusion users. Check it out, too⬇️
This is an ongoing project on the channel for both Autodesk Fusion and Inventor users, so feel free to catch a glimpse of what is happening when you have time. See you around!
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