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Expanding planning possibilities with a game engine

Expanding planning possibilities with a game engine


i like the idea of planning and building things in a real-time 3D world using a game engine like Unreal Engine 4 (for example: 'Satisfactory' by Coffee Stain Studios).

Couldn't you combine the ability to plan in C3D via bird's eye / 3D view with the ability to switch to a first-person view and add / change objects via catalogue and model the terrain?


I know this is a huge project, but wouldn't it at least be worth discussing in terms of future-oriented virtual 3D planning (e.g. with VR)? In addition, a new generation of planners could be inspired for engineering in this way and existing competences could be taken up and further developed.


I would love to hear your thoughts on this!

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Have you check out Infraworks?

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