As another user posted in the images, there are times when C3D cannot figure out how to triangulate multiple points in close proximity to each other.
I've noticed this most with corridor models where I don't get good triangulation around the curb returns, especially as the curb gets farther away from the centerline (and is thus not perpendicular to the centerline). I'll always look carefully at my FG surface around the radius returns and flip faces as necessary. I don't have any images to show, but if I did they would look very much like the ones @Anonymous posted.
I would think the triangulation algorithm would make use of the corridor featureline codes, and know not to triangulate from a flowline point to a top back of curb point, but it doesn't, unless the corridor surface is built explicitly from the corridor featurelines.
Jeffrey Rivers
Win 10 Pro 64-bit, Intel i9 3.7GHz, 64 GB
NVIDIA RTX A4000
C3D 2020 V13.2.89.0