Materials and Hatching

Materials and Hatching

jmartt
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Materials and Hatching

jmartt
Collaborator
Collaborator

Just checking: I don't think you can make a material (like the "Sitework.Planting.Soil"-type material), that is assigned to a surface look like a regular 2D hatch in plan view, right?

 

It seems to me that if I wanted to render stuff, which I don't, I'd be making surfaces and applying boundaries to them and assigning materials. I'd have a surface that was all the concrete on the site. And one that was all the asphalt, and so on. Then I could take renderings. But the surfaces just look like TIN surfaces until you render or are in 3D with Realistic viewstyle set, right? Why can't they look like Concrete hatching and Grass hatching and so on if you're looking at the surfaces in plan and 2D wireframe?

 

I'm about to put this up on the Ideas page, but I wanted to ask and see if there's a known work-around. Can I hatch surfaces as I'm describing somehow? I've Googled it and have got as far as seeing that someone suggested that a custom Material that looks like a hatch pattern can be created and applied to a surface. Good grief. I may not have the capacity (patience) to learn how to do that. Are there existing "Materials" that look like hatches someone can direct me to? 

Or is there just a simpler, better way?

 

Thanks.

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Message 2 of 4

Anonymous
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If you are talking about regular surfaces, not directly.  However, you can set a style for a 2D border and use that to create regular hatching but you do get some funky results when you change the style, particulary to contours.

 

If your content is created from a corridor you can have it show as a hatched by changing the code set style, nothing to do with the surface itself.

 

 

Message 3 of 4

jmartt
Collaborator
Collaborator

That'll do! I never thought to have the border of a surface act as a boundary for hatching. I see what you mean about it getting funky if you change surface styles, but that shouldn't be a problem as the surfaces I use for hatching boundaries will be left alone to act as only that. Thank a lot for your input.

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Message 4 of 4

Ramin-AZ
Enthusiast
Enthusiast

why my picture material very bad for link and look like pixel

and my material picture surface good

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