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Just checking: I don't think you can make a material (like the "Sitework.Planting.Soil"-type material), that is assigned to a surface look like a regular 2D hatch in plan view, right?
It seems to me that if I wanted to render stuff, which I don't, I'd be making surfaces and applying boundaries to them and assigning materials. I'd have a surface that was all the concrete on the site. And one that was all the asphalt, and so on. Then I could take renderings. But the surfaces just look like TIN surfaces until you render or are in 3D with Realistic viewstyle set, right? Why can't they look like Concrete hatching and Grass hatching and so on if you're looking at the surfaces in plan and 2D wireframe?
I'm about to put this up on the Ideas page, but I wanted to ask and see if there's a known work-around. Can I hatch surfaces as I'm describing somehow? I've Googled it and have got as far as seeing that someone suggested that a custom Material that looks like a hatch pattern can be created and applied to a surface. Good grief. I may not have the capacity (patience) to learn how to do that. Are there existing "Materials" that look like hatches someone can direct me to?
Or is there just a simpler, better way?
Thanks.
Solved! Go to Solution.